In November 2021, we have added a major feature called pathways that will allow to design training pathways including multiple linked Atrivity games.
Please note that pathway games are only visible in Atrivity app version 9.7 or higher.
Create new pathway game
When adding a new game, you can now choose "Pathway" as type of game.
The new pathway game will be identified in the game list with the pathway symbol.
Add child games to a pathway
Node or child games of an itinerary can be added from the Games tab of the parent game's configuration screen. Although there is also the option to incorporate a copy of an existing game as a child game, simply by selecting a potential Itinerary Game when setting the copy options.
Option 1) Add a new node/child game:
Games inside a pathway can be added from the Games tab in the configuration screen. By default it will be OnBoarding
Option 2) you can use an existing set and when making a copy you can indicate that it will belong to an Itinerary set:
Order child games
Games inside a Pathway can be easily ordered as Posts inside a Collection, by using the up and down arrows in the Game tab.
Criteria for next games
Each game may include a specific criteria to un block the next game, besides completing the previous game:
- Knowledge level: the user should achieve a minimum knowledge level after completing the game. The knowledge level is calculated by the percentage of correct answers the last time a user answers all different questions from the game.
- Minimum challenges: the user should complete a minimum number of challenges in the game, but there is no specific knowledge required.
- Ranking: only the N top ranked will go to the next game. Please note that this criteria should only be used when playing competitive games with entertainment purposes and not learning objectives.
Users and Teams
Users and Teams can only be added to the pathway game, and not to child games. This means that we cannot add different Users or Teams to the child games.
Communications: messages and posts
A pathway game may include global communications, including messages and posts, but also specific communications configured inside the child games. This will allow for example to send a communication to all users, regardless of the game each player is currently in.
On top of the standard game reports, Pathways include the following aggregated reports, including statistics from all child games:
- Users progress: summarised information about the pathway status for every player, including current game, activity and knowledge.
- Player and team ranking: equivalent to existing reports for single games, with aggregated information from all child games.
- Player and team knowledge: equivalent to existing reports for single games, with aggregated information from all child games.
- Communication and automated challenges: follow up reports, equivalent to existing reports for single games, with aggregated information from all child games.