In November 2021, we have added a major feature called pathways that will allow to design training pathways including multiple linked Atrivity games. 

Please note that pathway games are only visible in Atrivity app version 9.7 or higher.

Create new pathway game

When adding a new game, you can now choose "Pathway" as type of game.

Pathway symbol

The new pathway game will be identified in the game list with the pathway symbol.

Add child games to a pathway

Node or child games of an itinerary can be added from the Games tab of the parent game's configuration screen. Although there is also the option to incorporate a copy of an existing game as a child game, simply by selecting a potential Itinerary Game when setting the copy options.

Option 1) Add a new node/child game: 

Games inside a pathway can be added from the Games tab in the configuration screen. By default it will be OnBoarding , it is currently the only type that can be configured as a game-node in an game itinerary.


Option 2) you can use an existing set and when making a copy you can indicate that it will belong to an Itinerary set:


Take care using  the COPY option , because the users and teams of the game original aren't added to the Itinerary parent game !

Order child games

Games inside a Pathway can be easily ordered as Posts inside a Collection, by using the up and down arrows in the Game tab.

Important: Check that all child games are Active and have consistent date ranges according to the sequence indicated.

Criteria for next games

Each child game can include specific criteria for unlocking the next level game, in addition to completing the previous game. In the editing of each game, in the Next game section, key parameters are defined:

Next level game , Key Indicator that determines access to the next game and Minimum value to pass.

Each game may include a specific criteria to un block the next game, besides completing the previous game:

  • Knowledge level: the user should achieve a minimum knowledge level after completing the game. The knowledge level is calculated by the percentage of correct answers the last time a user answers all different questions from the game.
  • Minimum challenges done: the user should complete a minimum number of challenges in the game, but there is no specific knowledge required.
  • Ranking: only the N top ranked will go to the next game. Please note that this criteria should only be used when playing competitive games with entertainment purposes and not learning objectives.
  • % Right answers in one day: A minimum % of questions must be answered correctly on the same day. 

Users and Teams

Users and Teams can only be added to the pathway game, and not to child games. This means that we cannot add different Users or Teams to the child games.

Communications: messages and posts

A pathway game may include global communications, including messages and posts, but also specific communications configured inside the child games. This will allow for example to send a communication to all users, regardless of the game each player is currently in.


On top of the standard game reports, Pathways include the following aggregated reports, including statistics from all child games:

  • Users progress: summarised information about the pathway status for every player, including this data:

  • User & team
  • Enrolment date
  • Answered challenges
  • Finished challenges
  • Scheduled challenges
  • Progress
  • Education Time (minutes)
  • Knowledge level
  • Completed games
  • Current game
  • Completion date


  • Player and team ranking: equivalent to existing reports for single games, with aggregated information from all child games.
  • Player and team knowledge: equivalent to existing reports for single games, with aggregated information from all child games.
  • Communication and automated challenges: follow up reports, equivalent to existing reports for single games, with aggregated information from all child games.