In this article, we will show you how to set the different restrictions parameters. With these settings, you essentially create the rules for your game.
1. Challenge lapsed days
This setting refers to how much time players have to complete a challenge they receive from an opponent. By default, players have 1 day, or 24 hours, to complete a challenge.
If players do not complete a challenge within that period, it will be automatically cancelled and they will loose the amount of points configured in the scoring system of the game.
2. Time left for finishing challenges before the end of game (min)
This parameter defines how much time players have to complete pending challenges before the end of the game. Players cannot launch new challenges during this time. Instead, they can only answer pending challenges.
Depending on the game duration, we recommend the following settings:
- Live Game (Duration: 30-40 minutes): 5 minutes
- Tip: You should also change the maximum number of pending challenges to 5
- Remote Game (Duration: 5-6 days): 1440 min (24 hours)
- Tip: you should also change the maximum number of pending challenges to 10
3. Minimum score for advanced challenges
For these 3 parameters, you can set the minimum number of points required for players to launch advanced challenges against each other. Atrivity has the following advanced challenges:
- Double: players who lose the challenge will lose twice the points earned by their opponent.
- Triple: players who lose the challenge will lose triple the points earned by their opponent.
- 5-10%: players who lose the challenge will lose 10% of their own points; players who win the challenge will earn 5% of the points of their opponent.
Depending on the game duration, we recommend the following settings:
- Live Game
- Double: 1500 points
- Triple: 3000 points
- 5-10%: 20000 points
- Remote Game
- Double: 10000 points
- Triple: 25000 points
- 5-10%: 50000 points
Tip: If you prefer a game with less competition, you can increase the number of points for each parameter.
4. Minimum score for awards
Minimum number of points required before displaying an award.
5. Maximum number of pending challenges
Once a user reaches this number of pending challenges, they cannot launch new challenges or receive any challenges from other players. The player must complete at least 1 challenge before he or she can launch or receive a new challenge. By default, we configure a maximum of 10 pending challenges for remote games and 5 for live games.
6. Maximum number of challenges per day
With this parameter, you control game activity by setting the maximum number of challenges a player can complete each day. This parameter depends on calculating how many times a player should review all questions in the game.
Example: Let's say you have a remote game with 200 questions. Each challenge has 7 questions and you want players to review the game content 2 times. Calculations follow below:
200 (number of questions) X 2 (number of times players should review questions) = 400
400/7 (number of questions per challenge) = 57 challenges
57/5 (number of days to play) = 11 challenges a day
During a Remote Game, by default, players have 24 hours to complete any challenges they receive from their opponents.
7. Maximum number of challenges between two players
This setting prevents two players from spending the entire game challenging each other or easily winning points without interacting with other players. It ensures fair, balanced play among all players.
8. Minimum number of challenges for activating limitations for challenging and Score Percentage of the top 1 score for determining top users with challenge limitations
These two settings encourage fair play amongst players in the game.
It prevents any player with a higher experience level from challenging another player with a lower experience level and taking points away from them. The difference set in this example and what is configured by default in the remote games is 25%.
After completing a specific number of challenges (20, by default, as shown in the picture above), the player can only launch advanced challenges against other players at the same or a higher experience level.
In other words: after a player completes 20 challenges in the game, a player will only be able to launch doubles, triples and 5%-10% challenges if the difference of points is higher than 25%.
Example: If I have 10.000 points I can only challenge someone that has at least 7.500 points.
9. Allow challenges between team members
If you have teams configured in your game, players on the same team can challenge each other.
10. Enable trainings
By enabling training sessions, you let players gain experience before challenging other players in the game.
IMPORTANT: Trainings do not award points. They simulate the actual game experience, and count towards a player's performance in terms of Knowledge level and Valid answer rate. However, players cannot progress in the game since they do not earn points with trainings.
11. Disable trainings and challenges between players
This setting disables any player to launch any challenge or complete trainings. Use it for all our automatic games: onboarding, micro content, catalogue, etc.